Berzerk
Berzerk is a multi-directional shooter video arcade game, released in 1980 by Stern Electronics of Chicago. The player controls a green stick man. Using a joystick and a firing button that activates a laser-like weapon, the player navigates a simple maze filled with many robots, who fire lasers back at the player character. A player can be killed by being shot, by running into a robot or an exploding robot, coming into contact with the electrified walls of the maze itself, or by being touched by the player's nemesis, Evil Otto. The function of Evil Otto, represented by a bouncing smiley face, is to quicken the pace of the game. Otto is unusual, with regard to games of the period, in that there is no way to kill him. Otto can go through walls with impunity and is attracted to the player character. If robots remain in the maze Otto moves slowly, about half as fast as the humanoid, but he speeds up to match the humanoid's speed once all the robots are killed. Evil Otto moves exactly the same speed as the player going left and right but he can move faster than the player going up and down; thus, no matter how close Otto is, the player can escape as long as they can avoid moving straight up or down. The player advances by escaping from the maze through an opening in the far wall. Each robot destroyed is worth 50 points. Ideally, all the robots in the current maze have been destroyed before the player escapes, thus gaining the player a per-maze bonus (ten points per robot). The game has 65,536 rooms (256x256 grid), but due to limitations of the random number generation there are fewer than 1024 maze layouts (876 unique). Alan McNeil, an employee of Universal Research Laboratories (a division of Stern Electronics), had a dream one night involving a black-and-white video game in which he had to fight robots. This dream, with heavy borrowing from the BASIC game Robots (Daleks in the UK), was the basis for Berzerk, which was named for Fred Saberhagen's Berserker series of science fiction novels. "Evil Otto" was named after Dave Otto, security chief at McNeil's former employer Dave Nutting Associates. According to McNeil, Otto would, "[smile] while he chewed you out." He would also lock McNeil and his fellow employees out of the building to enforce a noon-hour lunch, as well as piping "beautiful" music into every room. The idea for a black-and-white game was abandoned when the color game Defender was released earlier the same year to significant success. At that point Stern decided to use a color overlay board for Berzerk. A quick conversion was made, and all but the earliest versions of the game shipped with a color CRT display. The game was test-marketed successfully at a Chicago singles bar before general release. 1 Player Start 1 2 Player Start 2 Coin 1 5 Coin 2 6 Coin 3 7 Free Game (not logged in bookkeeping) 8 Bookkeeping F1 P1 Up UP P1 Down DOWN P1 Left LEFT P1 Right RIGHT P1 Button 1 LCONTROL or Mouse B1 P2 Up R P2 Down F P2 Left D P2 Right G P2 Button 1 A Released 1980 Also For Atari 2600, Atari 5200, Vectrex Developed by Stern Electronics, Inc. Published by Stern Electronics, Inc. Gameplay Arcade, Shooter Perspective Top-down Setting Sci-fi / futuristic Genre Action Visual Fixed / flip-screen Description You have been sent into a building infested with robots, and must do your best to clear it out. Each rooms has a number of walls through the middle, which restrict your movement. There will be a number of bad guys in the room - on early screens they may be immobile and not shoot at you, but after a few levels they become capable of shooting in multiple directions. You can shoot at them in 8 directions, but can't shoot diagonally while moving. There are gaps at the side of each room, through which you exit, before or after clearing the room (there is a bonus for clearance). You get an extra life every 2000 points. From Mobygames.com. Original Entry