Joust

Joust

Joust artwork Joust is an arcade game developed by Williams Electronics and released in 1982. It is a platform game that features two-dimensional (2D) graphics. The player uses a button and joystick to control a knight riding a flying ostrich. The object is to progress through levels by defeating groups of enemy knights riding buzzards. John Newcomer led the development team, which included Bill Pfutzenrueter, Jan Hendricks, Python Anghelo, Tim Murphy, and John Kotlarik. Newcomer aimed to create a flying game with co-operative two-player gameplay, but wanted to avoid a space theme, which was popular at the time. Staff worked within the technical limitations of the hardware (originally developed two years earlier for Williams' first game, Defender), excluding concepts and optimizing the visuals. The game was well received in arcades and by critics, who praised the gameplay. The gameplay mechanics influenced titles by other developers. Joust was followed by a sequel three years later, and was ported to numerous home and portable platforms. 1 Player Start 1 2 Players Start 2 Coin 1 5 Coin 2 6 Coin 7 7 Tilt T P1 Left LEFT P1 Right RIGHT P1 Button 1 LCONTROL or Mouse B1 P2 Left D P2 Right G P2 Button 1 A Auto Up F1 Hight Score Reset 9 Advance F2 Released 1982 Also For Apple II, Atari 2600, Atari 5200, Atari 7800, Atari 8-bit, Atari ST, Lynx, Macintosh, NES, Palm OS, PC Booter, Xbox 360 Developed by Williams Electronics, Inc. Published by Williams Electronics, Inc. Gameplay Arcade, Platform Perspective Side view Genre Action Visual Fixed / flip-screen Description In Joust , players take control of a knight with a lance who rides their flying ostrich (or stork, for Player 2) to do battle against computer-controlled evil knights who ride atop vultures. Players must flap their steed's wings to hit the enemy from a higher jousting point to destroy the vulture and its rider. Once the enemy has been hit, an egg falls to one of the platforms below. The heroic knights must destroy the eggs before they hatch and release new and increasingly more difficult knights. The three strengths of enemy knights are Bounder (red knight), Hunter (white knight), and Shadow Lord (blue knight). These enemy knights are not the only challenge to be found in the game. Players must also contend with crumbling platforms, lava trolls who attempt to pull knights into the fire, and the dreaded "unbeatable"(?) pterodactyl. The game was novel for its time for being one of the few two-player simultaneous games in the arcade. From Mobygames.com. Original Entry

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