Sinistar

Sinistar

Sinistar artwork NOTE WHEN PLAYING: When the game boots and indicates "Factory Settings Restored", press the F2 key to ADVANCE past the screen and continue booting the arcade game into attract mode.

Keys: Arrow keys to move ship, LEFT CONTROL to fire, LEFT ALT/OPTION KEY to fire Sinabombs.

Rewritten source code and project overview: https://github.com/synamaxmusic/sinistar

For a documentary about the roots and production of Sinistar and a description of choices and events in the life of this project, enjoy this documentary: https://www.youtube.com/watch?v=lCuoUSDBVac

As part of a project to rewrite the source code to Sinistar, Synamax has presented a "close to intention" version of the Sinistar arcade game, implementing discarded features and restoring sound ROM and other programming not included in final production.

In this mod, the player now initializes on every turn with a shield that protects them from warrior shots. There are three shields and a warrior shot will annihilate one of them if the shot collides with the player ship. Upon collision, the screen flashes yellow, the "Energy Critical" alarm sound effect from "Blaster" can be heard and a new message is displayed saying "Crystal Shield Annihilated". The player must have at least one shield at all times or they will be killed. This means you get two more tries before dying on the third shot. New HUD icons are displayed on top of the scanner to represent how many shields are remaining.

If the player has a full bomb-bay and they are missing shields, then an extra crystal will restore one shield.

Here's a summary of what's been added:

  •     Two new sound effects (unused "Blaster alarm" found in the original sound ROM and a new sequenced "crystal shield restored" sound effect)
  •     Three new HUD messages ("Crystal Shield Annihilated", "Crystal Shield Restored" and a surprise message)
  •     New Crystal Shield HUD icon (inspired by the control panel artwork)
  •     New color cycling effect (similar to Defender)
  •     Restored original title screen with the large Sinistar logo from the AMOA '82 prototype version
  •     Restored deleted special effect routine found in the source code (called "TAIL") that adds a jet exhaust flame graphic to the player ship (The original code for this effect doesn't work in attract mode, so a minor edit was added to make it display again)
  •     Restored original extra ship point factor setting to 5,000 points (as seen in the source code, this original value was changed to 30,000 to make the game harder)

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