Star Trek

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Star Trek artwork Star Trek: Strategic Operations Simulator is a space combat simulation arcade game based on the original Star Trek television program, and released by Sega in 1983. It is a vector game, with both a two-dimensional display and a three-dimensional first-person perspective. The player controls the Starship Enterprise, and must defend sectors from invading Klingon ships. The game was presented in two styles of cabinets: an upright standup, and a sit-down/semi-enclosed deluxe cabinet with the player's chair modeled after the Star Trek Motion Picture's bridge chairs with controls integrated into the chair's arms. Gameplay The game makes use of painstakingly synthesized speech, since memory costs at the time made the use of sampled audio almost prohibitive. Unlike most arcade games of the time, the player is presented with multiple views of the playfield. Throughout the game, survival depends on the player's ability to accumulate shields. These are rewarded by docking with starbases, which sometimes must be saved from destruction at the hands of the Klingons. The control system for Star Trek employed the use of a weighted spinner for ship heading control, while a series of buttons allowed the player to activate the impulse engines, warp engines, phasers, and photon torpedoes. The warp button was deliberately placed farther away from the rest of the buttons, in order to force the player to reach for them in heated battle. The booth version of the game had convenient location of the warp button at the right hand thumb.

Released
1982
Also For
Apple II, Atari 2600, Atari 5200, Atari 8-bit, ColecoVision, Commodore 64, DOS, TI-99/4A, VIC-20
Developed by
Sega/Gremlin
Published by
Sega/Gremlin

Misc
Licensed
Setting
Sci-fi / futuristic
Gameplay
Arcade, Shooter
Perspective
1st-person
Vehicular
Space flight
Genre
Action

Description

Star Trek: Strategic Operations Simulator is an arcade action game where you take control of the Starship Enterprise. Your mission is to save the Federation from NOMAD! Before you get a chance at destroying NOMAD, you'll have to battle your way through ten levels (each consisting of multiple rounds). In each round you may encounter Klingon fighters, deadly anti-matter saucers, asteroid fields, and deadly meteors, all of which are capable of depleting the Enterprises energy. The game ends when your energy supply has completely run out. To fight these dangers, the Enterprise is equipped with an unlimited supply of phasers and a limited supply of photon torpedoes. Each round also contains one or more starbases; if you dock at a starbase, some of your supplies (such as energy and torpedoes) will be replenished. The game is played from two points of view; the top of the screen contains a third person view of the Enterprise (along with the ships gauges), and on the bottom of the screen is a first person point of view


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