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Zoo Keeper is an arcade game created by Taito America and released in 1982. The player controls Zeke, a zookeeper, whose girlfriend Zelda has been kidnapped by a malicious monkey. To distract Zeke, the monkey has unlocked the cages in the zoo, allowing the animals to escape. The player runs, jumps, builds walls, and collects bonus items in an effort to recapture and contain the animals before finally rescuing Zelda.
Gameplay
Zoo Keeper has three different types of stages. In the zoo stage, Zeke must run around the edges of the screen to build up the zoo's outer wall and keep the animals from escaping as they try to break through it from inside. Each of these stages is timed, with items appearing periodically that can be picked up for bonus points. One item is always a net; if Zeke picks this up, he can use it for a few seconds to capture animals and put them back in the cage. Multiple nets appear in later zoo stages. When time runs out, the player earns bonus points for every animal that is not outside the wall perimeter. Points are also earned for jumping over animals.
After every second zoo stage, the player enters a stage in which the goal is to maneuver Zeke from the bottom of the screen to a platform at top center, where Zelda is tied to a tree. All platforms except the top one scroll across the screen, some carrying bonus items; the player scores points for moving from one level to another (up or down), grabbing items, and touching Zelda to rescue her. At the same time, a monkey throws down coconuts that bounce among the platforms and must be avoided.
After every platform stage except the first, the player enters a bonus stage with several escalators and a cage in front of each one. Zeke must cross the screen to get to each escalator, jumping over both the animals running toward him and the cage itself. Zelda waits for him at the top of the last escalator; if he reaches her, the player earns an extra life. The first bonus stage has two escalators, the second one has three, and all subsequent bonus stages have four.
A life is lost if Zeke touches an animal without holding a net, is hit by a coconut, or falls off the bottom edge of the screen.Released
1983
Platform
Arcade
Developed by
Taito America Corporation
Published by
Taito America Corporation
Gameplay
Arcade
Genre
Action
Description
Life for Zeke the Zoo Keeper is pretty tough at the moment, the animals keep trying to escape and they keep taking his girlfriend Zelda and holding her hostage. The game is split into three different styles of play, all played on a single screen and all need completing to complete the game before starting again on an increased difficulty.
The first style of play sees a cage in the middle of the screen and a wall surrounding it with Zeke outside the perimeter. The animals come out of the cage and start to burrow through the wall and you have to run around the walls making new ones to fill the gaps made by the animals. If an animal escapes then it also moves around the outside of the wall and you must avoid or jump then because if you touch one then you lose one of three lives. A net can be collected and this allows you to place the animals back inside the wall. To complete the screen you have to survive until a timer runs out.
The second style sees Zeke at the bottom of the screen and Zelda on the top held my a monkey. Five rows of platforms move across the screen above with gaps in between and you must guide Zeke upwards to the top of the screen while avoiding coconuts falling and bouncing downwards. If you touch a coconut then you lose a life. The final style once again sees Zeke at the bottom of the screen and Zelda on the top of the screen with a couple of rows of platforms connected by two escalators. Animals run along the platforms and Zeke must run along them jumping over the animals to reach an escalator.
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