Bubbles

Bubbles

Bubbles artwork Bubbles is an arcade video game developed by Williams Electronics and released in 1982. It is an action game that features two-dimensional (2D) graphics. The player uses a joystick to control a bubble in a kitchen sink. The object is to progress through levels by cleaning the sink while avoiding enemies. Development was handled by John Kotlarik and Python Anghelo. Kotlarik desired to create a non-violent game inspired by Pac-Man. Anghelo designed the game's artwork and scenario as well as a special plastic cabinet that saw limited use. The game received a mixed reception from critics, who focused on the game's unusual premise. The game was later released as a web-based version and on home consoles as part of arcade compilations. Bubbles is an action game with puzzle elements where the player controls the protagonist, a soap bubble, from a top-down perspective. The object is to clean a kitchen sink by maneuvering over ants, crumbs, and grease spots to absorb them before they slide into the drain. As the bubble absorbs more objects, it grows in size, eventually acquiring first eyes and then a smiling mouth. At the same time, sponges and scrub brushes slowly move around the sink, cleaning it on their own in competition with the player. Touching either of these enemies costs a player one life unless the bubble is large enough to have a complete face. In this case, the enemy will be knocked away and the bubble will shrink. Sponges and brushes can be knocked into the drain for bonus points, eliminating them from play. Two other enemies in the sink are stationary razor blades and roaches that crawl out of the drain. Contact with a blade is always fatal, while the bubble can safely touch the roach only while carrying a broom, which will kill the roach with one hit. The broom can be acquired by running over a cleaning lady who appears in the sink from time to time. A level ends when all of the point-scoring objects are gone - either lost down the drain, cleaned by sponges/brushes, eaten by roaches, or absorbed by the bubble. At this point, if the bubble is large enough to have a complete face, the player moves on to the next level; otherwise, one life is lost and the level must be replayed. In addition, whenever the bubble has a face, the drain flashes green, giving the player a chance to enter it and skip the next level. Entering the drain while the bubble is too small costs one life. The game features monaural sound and pixel graphics on a 19 inch CRT monitor. The initial concept was conceived by John Kotlarik, who aimed to create a non-violent game. Inspired by Pac-Man, he envisioned similar gameplay in an open playing field rather than in a maze. Python Anghelo furthered the concept by creating artwork and a scenario. Kotlarik designed the protagonist to have fluid movement like it was traveling on a slick surface. The control scheme allows the digital input to operate similar to an analogue one. He programmed the bubble to accelerate in the direction the joystick is held. Once the joystick returns to its neutral position, the bubble will coast as the velocity slowly decreases. Anghelo designed the artwork for the wooden cabinets as well as a new cylindrical, plastic cabinet. Gary Berge, a mechanical engineer, created the new cabinets with a rotational molding process. Bubbles arcade cabinets have varying degrees of rarity. The cocktail and cabaret are the rarest, followed by the plastic and upright versions; the plastic models are more valuable among collectors. Though the plastic cabinets were very durable, they would shrink over time, sometimes causing the device to become inoperable. Williams Electronics used this cabinet for only one other game, Blaster. The game received a mixed reception from critics. Author John Sellers listed it among the weirder arcade games released. Clare Edgeley of Computer and Video Games echoed similar statements. She criticized the game, stating that the constant blue background was dull and the game lacked longevity. Retro Gamer's Darran Jones described the game as engrossing and obscure. He also expressed disappointment that few people remember it. Brett Alan Weiss of Allgame called Bubbles a slightly underrated game. He stated that while it lacked excitement, its gameplay was enjoyable. Weiss further commented that the control scheme was unique for its time, and that the number of on-screen objects moving smoothly was impressive.

Released
1982
Also For
Browser
Developed by
Williams Electronics, Inc.
Published by
Williams Electronics, Inc.

Gameplay
Arcade
Perspective
Top-down
Genre
Action
Visual
Fixed / flip-screen

Description

Your goal in Bubbles is to clear each level, by maneuvering a soap bubble in a sink, cleaning the sink of ants, crumbs, and grease splotches, called "greasies".

Each ant, crumb and greasie earns points when collected, causing your soap bubble to grow in size, and form a face; a pair of eyes, a nose, then a mouth. The bubble continues to increase in size afterwards, as you grab crumbs, greasies and ants. Sponges and brushes will appear to absorb the crumbs, et al, taking the points away from you; they can be knocked away, but only once your bubble has a mouth, and will cause your bubble to shrink in size, along with losing some of your face. A cleaning lady will sometimes appear from the drain in the center of the sink, and sweep up the crumbs, etc. You must absorb the cleaning lady to receive the points she collected, but you must come in contact with her broom's bristles to get her broom.

A cockroach will appear from the drain after a time (preceded by a loud sound) that will head right for your soap bubble, absorbing any ant, crumb, or greasie in the way. If it comes in contact with your bubble, you lose a life, unless you have the cleaning lady's broom, which you must have pointed directly at the cockroach in order to kill it, and makes the broom disappear. More cockroaches will appear if you don't clean the sink quickly. After the last ant, greasie or crumb is collected, the faucet at the top of the screen turns releasing water, the sink drains, and you earn bonus points based on the size of your bubble. The level may also be cleared if the sponge, brush, cleaning lady, or cockroach gets the last greasie, etc. or if the debris goes down the drain themselves.

Other than the ways listed above, bonus points are earned by collecting ants, crumbs and greasies close to the drain, knocking sponges and brushes down the drain (when your bubble has a mouth), and jumping down the drain when the drain flashes green. Jumping down the drain skips a few levels, so you will reach the harder levels more quickly by doing this.

Additional ways of losing a life occur, when your bubble doesn't have a mouth: coming in contact with the brush or the sponge, by the level being cleared causing the sink to drain, or if you jump down the drain yourself. Coming in contact with the razor blades that appear in the sink in later levels are always fatal, so they must always be avoided. When you have lost all of your soap bubbles, the game is over.

From Mobygames.com. Original Entry


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