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Phozon (フォゾン Fozon) is an arcade game that was released by Namco in 1983 only in Japan. It is based on the science of Chemistry, and was the first of only two games from the company to run on three Motorola M6809 microprocessors instead of just two. It was also the first game from the company that had been confined to Japan since Kaitei Takara Sagashi in 1980.
The player must take control of the Chemic, a small black atom with red spikes which must adhere itself to passing Moleks (which come in four different colours: cyan, green, pink and yellow) in order to duplicate the patterns shown in the centre of the screen; if a Molek adheres itself to the Chemic incorrectly, the player must press the reject button to throw it away. The singular enemy in the game is the Atomic, a malevolent clump of balls which moves randomly around the screen, and will kill the Chemic if it merely touches it - however, the Chemic can counter-attack by adhering itself to a Power Molek (which are slightly larger than the regular Moleks, and first appear in the game's second world: once the Chemic has adhered itself to one, the adhered Moleks will spin around rapidly, and their speed will decrease to denote the nearing of the Power Molek's ending time limit). But the Atomic has a nasty habit of splitting up and reforming in order to cover more ground, and even the Power Moleks cannot match up to the Atomic's deadly Alpha- and Beta-Rays which can instantly cause them to float away (along with the regular Moleks) on contact; there are total of eighteen unique patterns which must be duplicated in the game, and every fourth stage is a "challenging stage" where the Chemic can fire yellow Moleks in four directions at the Atomic.Released
Nov, 1983
Also For
Nintendo Switch, PlayStation 4
Developed by
Namco Limited
Published by
Namco Limited
Gameplay
Arcade, Puzzle elements
Perspective
Top-down
Genre
Action
Description
Phozon is a chemistry inspired arcade action puzzle game. The player controls a single black molecule called the Chemic which is moved around the screen with a joystick. Also floating around on the screen are the moleks, other molecules of various colours, which automatically bind to the Chemic when bumped into. The aim of each level is to pick up moleks and recreate a certain pattern that is shown in the centre of the screen. If a molek is caught in the wrong position it can be sent away with the reject button.
The game is made harder by the Atomic, a group of balls that moves around the screen and which the player has to avoid touching or a life will be lost. Most of the time the balls move in a group but at times it splits up to cover more of the screen. The Atomic can also fire alpha- and beta-rays which when hitting a molek attached to the Chemic causes it to float away. Initially the Atomic consists of eight balls but it get increasingly larger as the player progresses through the levels. To combat the Atomic there are power moleks that are slightly larger than a regular molek. When one is attached to the Chemic it is for a short time possible to go after and damage the Atomic. However, after a while the destroyed balls will begin regenerating.
Levels are divided into worlds and the fourth and final level of each world is a bonus stage with different game play. Here the Chemic fires moleks in four directions when the reject button is pressed. The aim is simply to destroy as many balls of the Atomic as possible. Touching the Atomic doesn't lead to a loss of life here but the stage will end.
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