Klax

Play Klax in your browser

Klax artwork Klax (クラックス Kurakkusu) is a 1989 computer puzzle game designed by Dave Akers and Mark Stephen Pierce. The object is to line up colored blocks into rows of similar colors to make them disappear, to which the object of Columns is similar. Atari Games originally released it as a coin-op follow up to Tetris, about which they were tangled in a legal dispute at the time. Akers programmed Klax in just a few weeks using AmigaBASIC, then ported it line-by-line to C. In a 1990 interview, he said he wanted to "produce something playable, compact and relatively quick to develop." His influences were both Tetris and tic-tac-toe. He chose the name from the sound tiles make rolling across the screen. The prototype game ran on the same hardware as Escape from the Planet of the Robot Monsters. Atari Games released Klax in February 1990, and soon called it a "major arcade hit". They quickly released several home versions under the Tengen brand. Akers created the Nintendo Entertainment System and Mega Drive/Genesis editions himself.[4] Some 16-bit conversions featured improved graphics. Klax's catchphrase, "It is the nineties and there is time for Klax", appears during the game's attract mode. Klax features a conveyor belt at the top of the screen. It constantly rolls toward the playing area, delivering a steady supply of blocks. The player controls a small device which sits at the interface between the conveyor belt and the playing area, and can be moved left and right to catch the blocks and either deposit them in the playing area (which can hold 25 blocks in a 5X5 arrangement) or push them back up the conveyor belt. The device can hold up to five blocks. A block which is not caught and placed in the playing area or pushed back up the belt is considered a drop. The blocks are solid colours, but there is also a flashing block which can be used as a wildcard on any colour. Klax consists of 100 levels grouped into blocks of five. At the beginning of the game and after each fifth level (levels divisible by five, except for Levels 95 and 100), a player can choose to skip five or ten levels. Skipping levels gives bonus points and more drops (three drops are the standard if no levels are skipped, four drops are allowed if five levels are skipped, and five drops are allowed if ten levels are skipped). In the playing area, blocks can be eliminated by arranging three or more of the same color into a continuous line, known as a "Klax." The line may be horizontal, vertical, or diagonal. A multiple grouping (e.g., one vertical and horizontal) counts as multiple Klaxes, as does Klaxes of four same-colored blocks (two Klaxes) or five same-colored blocks (three Klaxes). Once the goal is reached, bonus points are awarded for remaining blocks on the conveyor belt and device, and empty spaces in the bin (also, on levels where a certain point total is required, points in excess of the required amount are counted both in the scoring and as bonus points). In Levels 6 and 11, the player can warp ahead 45 levels by building a large X with five blocks for each diagonal. Doing so awards a 600,000 point bonus for Level 6 and 700,000 for Level 11 in lieu of the standard skipping bonus (however, any empty bin or remaining blocks bonuses are awarded). There are 100 levels in Klax, and a score of 250,000 is required to complete the last level. (The unreleased Atari 7800 version added three "impossible" levels.)

Released
Feb, 1990
Also For
Amiga, Amstrad CPC, Atari 2600, Atari 5200, Atari 7800, Atari ST, BBC Micro, Commodore 64, DOS, Game Boy, Game Boy Color, Game Gear, Genesis, Lynx, MSX, NES, PC-88, PC-98, SAM Coupé, SEGA Master System, Sharp X68000, TurboGrafx-16, ZX Spectrum
Developed by
Atari Games Corporation
Published by
Atari Games Corporation

Gameplay
Arcade, Falling block puzzle
Perspective
Bird's-eye view
Genre
Action, Puzzle
Visual
Fixed / flip-screen

Description

An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses.


Play in browser:

Have Fun!

Post a Comment